So the DOS header is 0x bytes, the load module with code starts right after that at 0x but the IP is 0x54 so the code really starts at 0x The next two bytes in the DOS header gives the number of bytes of that last block. Put that in another mounted directory so DOSBox can get to it. After that is the maximum needed, this seems to usually the max value possible of 0xFFFF. If the name takes up all eight characters, passing just the address of the name like to print will probably print more than just the name. Not sure about the rest of the values.
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What I did in Ubuntu was. Next is the minimum number of paragraphs needed to load program to begin execution.
Again, the references had long where I now put int for correct size on current machines. The DOS header has the following structure. Just remember in my examples short is two bytes, int is four.
Index of /obsolete/systems/msdos/pdftex/cwsdpmi/BIN
As the C standard defines things such as int or long as at least two or four bytes, respectively, those sizes are different in the bit context of most references and the cwwparam.exe architecture. Next is initial stack pointer value. Only seen this as 0x0, so not a concern right now I guess. After that is the maximum needed, this seems to usually the max value possible of 0xFFFF.
Well, I finally how to debug the running program.
Index of /download/binaries/dos
So to the code. The file could be bigger than the size according to the number of blocks. The sections are the text section, data, and bss section. You can find these files online. We run the disassembler for 16 bit, skip to byte 0x of our executable and spit the disassembly into a text file.
EXE This example is on a Windows machine. From the MZ header at the start, it mentioned a load module at 0x and IP offset 0x54 pointing in that. If the name takes up all eight characters, passing just the address of the name like to print will probably print more than just the name. Like, the text section is supposed to have the code, but we have code before this too? The cracking program generates the install key for you.
I changed to int when needed then it worked. Initial address of stack segment relative to load segment. I note this because references were saying some values were long meaning four bytes, but when I wrote code with type long it was using long as eight bytes. Then we have the initial instruction pointer value.
Index of /~jira//Utilities/DosBox/csdpmi5b/BIN
This is the offset from the start of the load module. You can then run the program in DOSBox without error. This has a magic number 0x10b, and gives us size and entry of our cssparam.exe.
No idea what this is. Cwsparaam.exe that the header could be bigger in size than the above struct. Nasm is nice and prints the calculated value in the mneumonic. I think this is the actual executable code that gets run. The term paragraph here refers to 16 0x10 bytes.
But that also means you can run it on a non-Windows machine. After the load module is the start of the extra data that is in the format of a COFF header.
I am not reversing this so people can install the game for free.
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